Author Topic: Revolver's bases.  (Read 12015 times)

Offline Revolver on: August 08, 2015, 10:16:20 pm

  • Administrator
  • Jr. Member
  • *
  • Posts: 95
    • View Profile

Here's what I got for now:

Water Battle (boats only)
Location: Leaf Links - Little Haiti

Red Spawn:



Blue Spawn:



Havana Roofs
Location: Little Havana

Red Spawn:



Blue Spawn:



Hotel Competition
Location: Ocean Beach

Red Spawn:



Blue Spawn:



Skyscrapers Gonna Burn
Location: Washington Beach

Red Spawn:



Blue Spawn:



Revolt against the Cherry Poppers
Location: Little Havana

Red Spawn:



Blue Spawn:



Paradise on fire
Location: Ocean Beach

Red Spawn:



Blue Spawn:

« Last Edit: August 11, 2015, 06:43:11 pm by Revolver »

Offline NewK #1 on: August 11, 2015, 10:45:43 am

  • Developer
  • Hero Member
  • *
  • Posts: 893
    • View Profile
Cool stuff, I like those bases.

I've created the suggestions board now, so I would suggest other players to create different topics for new bases as it will be easier to discuss them.

Offline Revolver #2 on: August 11, 2015, 06:40:54 pm

  • Administrator
  • Jr. Member
  • *
  • Posts: 95
    • View Profile
Okay, I'll be browsing the city for more. I'll post suggestions with custom objects as well. Topic renamed.
« Last Edit: August 11, 2015, 06:42:32 pm by Revolver »

Offline Nilz #3 on: August 13, 2015, 04:05:02 am

  • Developer
  • Full Member
  • *
  • Posts: 233
    • View Profile
1102 Motel, Skycrapers and Marina Sands bases have been created.

The rest of the bases you suggested, are still pending.

Offline Revolver #4 on: August 23, 2015, 11:37:25 pm

  • Administrator
  • Jr. Member
  • *
  • Posts: 95
    • View Profile
Made a couple using the Moo Mapper. Reply if you like them.

Communication Station | Hyman Condo Estate






Jumping Competetion

The main highlight of this base is that it's located over the water and to get onto enemy's side you have to jump all the way on containers to not fall down, avoiding the bullets.





I'll give a complete IPL file once I finish all of my ideas.  :D

Offline Nilz #5 on: August 24, 2015, 05:11:36 am

  • Developer
  • Full Member
  • *
  • Posts: 233
    • View Profile
Looking nice, what I need would be the following: Objects id, position and rotation (quaternion values)

Offline Crack #6 on: August 26, 2015, 05:18:55 am

  • Administrator
  • Sr. Member
  • *
  • Posts: 339
    • View Profile
Great work Revolver




Offline Revolver #7 on: August 31, 2015, 07:56:26 am

  • Administrator
  • Jr. Member
  • *
  • Posts: 95
    • View Profile
Was quite busy these days, so no much of progress I have done lately, this is what I managed to create though:

Docks Warehouse (needs to be tested IG)

Please advise me a good trainer for VC, so that I can penetrate through walls, I couldn't find any, so I can't publish it without being sure everything works alright.




Titanic

That's gonna be a cool base to play on, however I don't know if I have to put additional objects to help players move from base to base, or will Nilz add some dinghies for it. This is what it looks like for now, unlike the ship in the Titanic movie after collision with ice breaking in half and then slowly sinking, gradually raising the place of breakage, it starts sinking from the place of breakage (or maybe it's an early stage of sinking, I just don't remember the whole movie already), changing the laws of gravity generally (well this is VC, don't be wonder, everything is possible). I'd not succeed making it the actual way of sinking, because it requires separate modding with usage of Z Modeler, which I'm not yet familiar with, I used for it 2 ships and the place of their connection is deep in the water, so you won't see any signs of the actual crushing.




Offline NewK #8 on: August 31, 2015, 02:04:51 pm

  • Developer
  • Hero Member
  • *
  • Posts: 893
    • View Profile
These bases look really awesome and unique.

Offline KakaroT #9 on: August 31, 2015, 03:55:13 pm

  • Jr. Member
  • **
  • Posts: 45
    • View Profile
I like Dock warehouse. Good work Revolver.


Offline Nexus #10 on: September 01, 2015, 04:30:12 am

  • Developer
  • Jr. Member
  • *
  • Posts: 50
    • View Profile
Those bases are amazing man ;)

Offline Revolver #11 on: September 01, 2015, 09:43:42 pm

  • Administrator
  • Jr. Member
  • *
  • Posts: 95
    • View Profile
I'm going to be very busy in school, so don't expect anything new from me too often. I have a few more ideas in my mind, but not sure when I get to work on them. Thanks for the feedback!

Offline Revolver #12 on: September 03, 2015, 06:38:00 pm

  • Administrator
  • Jr. Member
  • *
  • Posts: 95
    • View Profile
War Ships

Took around 2 hours to finish.












Offline Nilz #13 on: September 04, 2015, 03:32:48 am

  • Developer
  • Full Member
  • *
  • Posts: 233
    • View Profile
Looking nice, what I need would be the following: Objects id, position and rotation (quaternion values)

Example:

Object ID: 2452
Position: -1147.96 1452.23 7.73682
Rotation (quaternion): 0 0 -0.824126 0.566406

Offline Revolver #14 on: September 04, 2015, 09:19:09 am

  • Administrator
  • Jr. Member
  • *
  • Posts: 95
    • View Profile
It all is written in an IPL, I guess, so no problem.