Russians vs Secret SlayersCTF clanwar: August 01st 2015, GMT 18:00Clan-War finished. WK won 8-0We bring a brand new experience in VC:MP and would like to invite you to specate the first CTF clan match in VC:MP ever!
Teams:
WK:- [OFF]Tom
- 210W
- UJIbU4
- XTM
- [ON]552x
Alternatives/replacements:
YuriPSI, =TRC=MorphineBases: 1) Pool (Territory:
SecondPool), 2) Cabs vs Phil Place (Territory:
Phil Place)
SS:- [SS]ahMexican
- [SS]Eddy
- [SS]Nilz
- [SS]Danniel
- [SS]Rilex
Alternatives/replacements:
All clan members.Bases: 1) Drugs vs Pizzers (Territory:
Pizza-shop), 2) Police vs Badboys (Territory:
VCPD)
Rules and regulations of the match:
Basic Standings:Match format: 5x5
Ping limit: 350 ms
FPS limit: 20 fps
Round time: 15 minutes*
Friendly fire: OFF
Wallglitch: ON
*There will be a 2 minute break after a round ends.ScoringTeam's score is a sum of scores of it's players.
Players get:
+1 score for each kill
+5 scores for each 5 kill-streak
+10 scores for captured flag
-1 score for death with "died", "drowned", "exploded" and /kill reason
ResultsThe team with the biggest score wins the round
The team with the most won rounds wins the match
If the scores are equal, round is a tie
If numbers of wined rounds are equal, the match is a tie
MapsEach team picks 2 (or more if both teams wish) maps and their bases in these maps. Teams also can pick additional maps if they agreed to continue the match. Each map is played one time.
If both teams pick same map with same bases, this map is played twice.
If both teams pick same map with different bases, this map is played one time.
Base markers will be removed from radar in order to improve the visibility of team-mate blips.
ReplacementsTeams can rotate its line-up via player replacement any time they want (during the round or between the rounds), but the total number of players must not exceed 5.
OccasionsRound isn't started until every team has its 5 players on the server. But if the team agrees to play in the minority, the round starts. Waiting time for missed players between the rounds isn't more than 10 minutes.
If a player get kicked, timeouts or leaves the server with any reason during the round, round isn't stopped and player have to came back as soon as possible. Teams are allowed to replace missed player.
If a player desynics during capturing the flag, he gets kicked.
If a desynced player managed to deliver the captured flag to his base, 10 points will be subtracted from the final result of his team.
If the flag is dropped in inaccesible location, /resetpickups command will be used.
Players are prohibited to-Use any kind of hacks and game modifications that give unfair advantage.
-Choose !pack 4 (Rockets and Grenades will be disallowed during the match)
-Insult each other and flame
-Abuse pickup-reset command
-Slide
-Death evade
-Spam
-Wallglitch from bugged locations (for example inside building with solid walls)
Packspack1 = Stubby Shotgun, Silenced Ingram, M4, Colt .45
pack2 = Pump-Action Shotgun, M60, Uzi, Colt .45
pack3 = SPAS-12 Shotgun, Ruger, Uzi, Colt .45
(DISALLOWED) pack4 = Stubby Shotgun, Flamethrower, Grenade, Python, Silenced Ingram
pack5 = Pump-Action Shotgun, Molotov Cocktails, Katana, Colt .45
pack6 = Colt .45, Stubby Shotgun, Laserscope Sniper Rifle, Uzi