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Messages - Brian

Pages: 1 [2]
16
General Discussion / Re: More info about ZKQ
« on: February 07, 2018, 12:14:36 pm »
I guess a bot which shows if someone uses a software which affects the game?

Like Human he made a script which calculates the speed of the player.


I think its possible, just make a group of scripters and start working on it.
That is the same method that me and Vito proposed.
The way Human's script works or rather Charley's script (he made the first version years ago) is by checking how much distance a player has traveled within certain intervals compared to a 'baseline'.
http://viceunderdogs.com/index.php?topic=1977.msg20501#msg20501
http://viceunderdogs.com/index.php?topic=4463.msg53368#msg53368
^This is in fact the baseline, exceed the baseline and 'boom', you got banned.

17
General Discussion / Re: More info about ZKQ
« on: February 07, 2018, 12:03:53 pm »
That is illegal and will require a EULA type of agreement which nobody will accept to.

18
General Discussion / Re: More info about ZKQ
« on: February 07, 2018, 11:54:53 am »
Measuring mouse movement is possible after each shot
Each frame.
Yeah that's possible too, but I believe this might lead to even further false positives. Not to say that it should be completely ignored though. It should be looked into for sure. Although it might not seem as easy as it looks. It's been quite a  while since I last used assembly but I've already reverse engineered some sections of the aimbot and ran it through a debugger. There were some "protections" put in place by the creator that disabled the aimbot the moment a debugger was attached to the process. It didn't took me long to bypass these "protections" and a more experienced assembly user could probably have done it even faster. Unfortunately my free time is getting even shorter as of late, so I haven't looked into it anymore yet. But what I mean by not being as easy as it looks is that the aimlock doesn't exactly lock into the player the moment their nametag is on the screen. The mouse/crosshair needs to be relatively close to the enemy players' nametag for it to lock into the player. This was obviously made this way to be harder for others to notice and to be harder for scripts that track sudden mouse movements to detect aswell. But the hard part here might not be detecting suspicious mouse movements, but instead keeping the amount of false positives to a minimum. Because detecting it becomes useless if the amount of false positives becomes so high that you can't differentiate the clean players from the hackers.
You know, combining my idea with what Vito said I believe it would make a strong case against it.
If this script is to be made it should be looking for patterns (especially the case with the lead aim variant) because like I said, no machine is capable of replicating a human's way of moving/aiming a mouse and vice versa.
The key is still to completely reverse engineer the aimlock and uncover how exactly it works and moves the cursor. Once you've done this you can most likely find a if not more patterns in relation to its movement and easily isolate and ban the users of it. This in combination with maybe opponent's position and hit registration might make it even stronger.
Resources should not be a problem if servers are not experiencing performance issues because of it (pakis with PCs that are not capable of playing this game at 20 FPS should not be playing the game to begin with) and I believe the impact is small to nonexistent.
I'm more than happy and willing to test this with you and I believe I have the resources to replicate any player's movement from very low sensitivity up to very high standards like mine with 16000 DPI.

19
General Discussion / Re: More info about ZKQ
« on: February 06, 2018, 05:07:25 am »
Measuring mouse movement is possible after each shot on the client although this would probably catch alot of false positives. One could also check if the shot hit the body of the other player (I'm aware there's aready a  script that does this) but this wouldn't really detect the aimlock version that has lead aim. Because those shots don't hit the body.
This seems to be the most feasible solution currently imo, isn't it possible to script a copy of Google's CAPTCHA?
You don't necessarily have to have a integral of 'did he hit said person in the head or not' it's just simply mouse movement you need to be looking at.
Even with a lead aim aimlock, it would still be detectable due to the fact that a computer can't aim like a human does and vice versa.
The only problem that might occur is the fact that said script would be working on time intervals which means that you will have to have this run and check at like 1000 times a second to make it viable.
Is this feasible? I don't know. Is this going to impact server/script performance? I don't know.
It needs testing but I'm certain that this would be the easiest way to go about it.

20
Ban Appeals / Re: Sheep hope you to unban him
« on: February 03, 2018, 04:36:16 am »
seriously i dont know whether you are acting like this for real and because you are like that or you both are just trolling us @bninin and @sheep
lmao +1

21
General Discussion / Re: More info about ZKQ
« on: February 03, 2018, 04:33:33 am »
None else from ctf staff has it except me and newk.
@Newk @ELK
I strongly suggest you 2 to reverse engineer this tool, I'm sure Newk is capable of doing this with his scripting knowledge.
Doing so and you could try to do what I suggested on VU's forum.
I'm more than certain VCMP has a function that can see what's running in VC's background (external programs, hardware and injections alike) as this was a option back in 0.4 beta for VCMP devs to gather info.
I'm more than certain you can script something out of this with reverse engineering, another thing you might look at and see if it's possible to script is the way Google uses CAPTCHA checks (the way how a human moves a mouse compared to a computer) which I think is possible to make as well.

22
Media Related / How to aimlock
« on: January 30, 2018, 05:40:29 pm »
https://youtu.be/sXStzSOaVq4
wheres ban wheres sportscar wheres barbara with big titties

23
Media Related / Re: New Year Mini Compilation
« on: January 10, 2018, 07:38:28 pm »

24
Media Related / New Year Mini Compilation
« on: January 01, 2018, 09:32:01 am »

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