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Messages - dekO^

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46
Clan Wars/Matches / ROD vs The Last Alliance
« on: January 19, 2022, 06:56:48 am »
ROD vs The Last Alliance
• Match format: 5v5
• Ping limit: 300ms
• RPG Limit: 24.
• FPS limit: 25-60
• Round time: 12mins per base
• WallGlitch: Allowed
• Bases: 2 per team, total 4 bases.


• Other rules = server rules.

TIMEDATE: Friday 21, 13 GMT.


TLA - The Last Alliance
Players:
  • FulToN_619
  • SpitFire
  • Fortune
  • Sanaullah
  • Gohan/Deko.
  • AX.
  • jUan
  • MasteroZ
  • Gynla
Bases: Bikers vs Cops (helipad side), Pizza vs Drugs (Pizza side).


ROD
Players:
  • Boker
  • CheeToS
  • DarkShadow
  • SighSahab
  • Zuxxy
Bases: Malibu vs Hotel (Hotel Side), Bar vs Museum (Museum side)


47
Admin Reports / Re: =TLA=Gohan/Deko - anti screen shake/ hacks user (denied)
« on: September 24, 2021, 09:10:44 am »
As I told you before on #public-chat on discord (in spanish)...

Me, as a player who wants to promote/advertise VC:MP to another public, and as you mentioned on the report (the video of VCAD production and CTF UPDATES) I was and I'm approved to do those recordings on private server (private means not public, just in case you dont understand).
• Under the concern of @NewK in CTF...
• Under the concern of Siezer, Sean and Shawn on VCAD...
• Under the concern of Tazz, Ibee, Martyrdom and Spiller in OneVice Hosting...
• Under the concern of VU Event Circle Managment on Vice Wars back in the day...


Since the day 1 that NewK contacted me for this kind of production, about CTF 6.0, I mentioned him that I'm using a tool provided from someone which you already mentioned, but that's irrelevant, and he allowed me to do whatever is necessary to do my job.

Same case with VCAD Production, which I took the risk on being "Producer" and also "Director" using the forum to get a convocatory of "Actors" to allow the own players of vcad participate in the production.

Same case as RTV Champs, that Spitfire/iBEE and of course me, streamed many matches of the champs using this tool to provide the rest of the public, a good match with proper scenes, to let the people have fun watching the event.



By saying all this, I dont think is necessary to tell you that I do not use hacks in VC:MP public servers or public parties...

After all, I still thinking you are mature enough to understand the situation, and if you have a little bit of understanding you can clearly notice that all I did in the latest year of VCMP was just a prove that this game still have things to show to new players, events/new servers/gamemodes/ mechanics/ good death match/ and other good things that I know you like.


Now the important thing is the following:

• HOW THE TOOL WORKS?
- Easy as saying that is like the camera hack that existed back before in 0.3z.
- You are allowed to use a FREE CAMERA MODE, using the parameters of VCMP, you are allowed to record things only 300 mts in a circle.
-
On those videos, his player is not actually close to the explosion, only his camera is, because he changed the camera position using CamHack.

48
Reports / Re: =F2=KilleR_FrosT - evade + hp hacks/lag tool/anti knock hack
« on: September 24, 2021, 05:00:25 am »
-
-
Second, sometimes animation desync when a player jumps to a wall which is infront of the skin. Because that animation that you see on client side, which is the guy who jumps to the wall and bounce back, it doesn't reproduce most of the times in both screens.

idk who accepted you as moderator in CTF , but in the min 3:14 killer frost didnt jumped , he was running , if you want we can make the test in game and you will see what will happen , and about the video , isnt edited , its the fuil frag , just see the min 3:14 to 3:26 lol

Well, I didn't expect an answer like that...
I will repeat again, if you can provide a video where we can see NO VIDEO EDITION, WITHOUT MUSIC AND OTHER VISUAL STUFF LIKE EXTREME SLOW MOTION, ZOOM ON CHAT AND OTHERS STUFF (also not including unrespectful attitudes towards the reported guy, not including video frames from other servers, you may thing this is a judge over a player, not a youtube channel to share videos with a compilation with a lot of insignificant situations according to the report.)

I suggested you to provide a proper evidence of the case, not even denying or affirming that is he's/she's rulebreaking/cheating.
Away from that, I explained some situations that as far as now I can say or think about what could happend analyzing your compilation, not a proper video.

idk who accepted you as moderator in CTF...
PD: Its obviusly you will defend an hacker becuase you are too an rule breaker in RTV(where you are admin) https://youtu.be/KtOuJQ96Gl8
check min 1:01 , gohan teaching us about rules

0 Respect, what a poor report.
Ask NewK about it   :-X

49
Reports / Re: =F2=KilleR_FrosT - evade + hp hacks/lag tool/anti knock hack
« on: September 24, 2021, 01:11:18 am »
Hey Pain,  I told you before in other situations, and in other server...
First of all, If you want to report a player, do a report video, not an entire compilation of highlights (video with edition) because that wont prove nothing.

Second, sometimes animation desync when a player jumps to a wall which is infront of the skin. Because that animation that you see on client side, which is the guy who jumps to the wall and bounce back, it doesn't reproduce most of the times in both screens.
(Same case happens when you get hit, and jump a milisecond later, you will see that on your screen you just fly a little bit... but in your enemies perspective you will see at yourself running for a little bit of time in the air)

In this case of scenario, where your video its down "VIDEO EDITION EFFECTS", we cannot judge clearly things that we cannot see.
So again, for a report I do suggest you to upload a clip without video edition.

About the second situation, most of the times, no matter which weapon are you using but when you do crouch multiple times without unholding the LMB, on your enemies screen you will desync. Im pretty sure you sometimes saw the "VIBRATE" desync when someone jumps from a car and its skin starts standing up, its the exact same case.

Plus... on the exact moment, if you calculate the time in between that situation and the situation that someone is shooting at you, also your animations can be cut in others perspective. And 2 situations can happen, if you are shooting with stubby and someone shots you with m60 at the time that your bullet is about to came out, it will cut off, and your bullet will appear pretty faster on enemies pov. It happens the same with m60 but a little bit different, probably on killer frost perspective, your animation cut off twice, and the last bullet synced.

If you do slowmo on your perspective, you can see that only 1 bullet trail have hit you from the enemy that killed you, but seems that he did shots twice on you. (calculating that you were 83 hp).

As I said before, here and in rtv report that you made days ago. If you are about to report a player, do it with a proper video.
Not with a compilation with a lot of insignificant factors.



50
Suggestions / Re: Fix the CTF Autobalance ffs
« on: January 30, 2021, 11:07:33 pm »
I made multiple suggestions ingame, and most of the time no body from part of the staff have heard me, now that a player arrives with my words on your topic you appear to "understand" the mistake.
Not really, just read what I said to his reply:
I am aware of the described situation. That is not new information, once again, the autobalancer is working as intended.
There is no new information in this thread that I wasn't already aware of. I know my approach can cause unbalanced situations, but so does every other suggested approach.
Another suggestion that could help is that when its "unbalanced" assign a team to the player who tries to spawn, and make it permanently until round starts
That's unecessary because the round doesn't even start unless the teams are balanced, or atleast close to balanced in the case of un-even number of players (off by 1 player)

You still seem to not understand that some of the aproaches you suggest have flaws too because they can be easily manipulated by malicious players or even by players who just go AFK.

I think you don't understand the point.

If the balancer takes spawned players on count, if you have 4 players as blue and 5 players as red. When the new player tries to spawn it will be assigned as blue. Now when the round starts, those 10 players will be permanent assigned to those teams they selected.

When they die, the counter of both teams will stay on 5v5.
If 1 player of any team leaves the server, via /q, timeout, or whatever... The script makes a trigger to reset the autobalance with the spawned players. Those players who recently have been permanently asigned to their teams, will continue on the same team until a new player tries to spawn, player who never have been assigned to a team. (IM NOT INCLUDING THOSE WHO ARE NOT SPAWNED [I think you have to read it carefully seeing that you autobalancer is not working so well.])

Now the situation is the following 4 players on blue team again, 5 players on red team, round already started. New players will be assigned to team that is unbalanced, and when its balanced, new players can pick team as they want. When they pick, their team will be permanently assigned until round it's finished, if they want to switch back again in mid round because of skill based or whatever, must contact an admin/moderator. [a command /switchteam <player> won't be a problem I think]

But don't worry bro, it seems that all your words are just to clarify that it works perfect, and you don't even play on your own server.
I suggest you to join when its 20 players on your server and see if that works like you think it is.
Just don't be a caveman and hear all the feedback we're bringing since months.

51
Suggestions / Re: Fix the CTF Autobalance ffs
« on: January 30, 2021, 07:02:40 pm »
I reported this bug 30 times or more, I ALWAYS DO /SPLAYERS BEFORE SPAWN, and you can see on console if you have register about it, it doesn't work.
As ELK mentioned, it works perfectly before the round starts but when all the players are in mid action, multiple kills at the same times destroy your script.
And this script is not working as intended, if this is how you intended as it works, let me tell you that it has nosense.

I made multiple suggestions ingame, and most of the time no body from part of the staff have heard me, now that a player arrives with my words on your topic you appear to "understand" the mistake.

Another suggestion that could help is that when its "unbalanced" assign a team to the player who tries to spawn, and make it permanently until round starts, that will make it balanced every time new players tries to spawn.
If a player from a team do /q, it will set a new value to the team counter, that might be a trigger to allow all players get managed by the autobalancer script again, if they respawn, a new value is setted as locked. And it won't be unbalanced anymore, until a new player joins the server or a player leaves the server, joining again in the script circuit, allowing the trigger to keep managing the players on behalf the balancer script.

52
Admin Reports / Re: [MK]Halchter ignoring reports.
« on: September 06, 2020, 11:09:25 pm »
Hh funny how Halchter have mentioned that we are "Hypocrite".
As Bad Bunny said: "You are not hypocrite, you are the hypocrisy"

53
Admin Reports / Re: [MK]Halchter ignoring reports.
« on: September 04, 2020, 10:01:48 pm »
Hey, due to an error with SMF that is outdated, it doesn't let me post my evidence.
I'll leave a pastebin here, until the problem is solved: https://pastebin.com/V4sKVph8

54
Ban Appeals / Re: Gohan - hacks??
« on: December 21, 2018, 02:46:49 pm »
Aight, ok. So I'll have to wait 6 months for nothing. Seems fair

55
Ban Appeals / Re: Gohan - hacks??
« on: December 20, 2018, 12:43:08 am »
Those files was in the folder of my game due to I was testing it with gangstaras for VW in the past, I'm back since 4 months without playing and didn't expected that the staff made an script to detect the files, my bad.
Thanks to elk that told me about it and I just removed it from the folder. To be honest, it was my mistake.

56
Ban Appeals / Gohan - hacks??
« on: December 19, 2018, 10:18:15 pm »
Nick used whilst ingame:[SS]Gohan.
Time and Date that you were banned: Your ban will expire on 14-06-2019 - 08:31:18
Suspected Reason (if any): Hacks?
IP Address: 181.168.241.187
Admin that banned you (if known): Halchter

57
General Discussion / Re: Kraken - aimlock?
« on: February 12, 2018, 07:54:04 pm »
How a banned player got the rights to talk about investigate other players? ilogic...
Clear logic without ad hominem. 'Rights to talk' is very interesting concept like it's some people are allowed to cheat and some are not even have a rights to talk about those cheaters. Newk will sort out this.
Yes, if newk will sort out this, then shut the fuck up and don't try to involve the situation of one player to an entire clan, thanks.

58
General Discussion / Re: Kraken - aimlock?
« on: February 12, 2018, 07:47:00 pm »
Do not be stupid if you forbid anyone who uses mousefix this community would be without a single player, also do not see Hyperzon and Akumas banned they admitted that they used.
So in fact you confirm a fact of usage of mousefix in your clan.

This is what I expected. SS is should to be investigated because of this.
How a banned player got the rights to talk about investigate other players? ilogic...

59
General Discussion / Re: Kraken - aimlock?
« on: February 12, 2018, 06:29:47 pm »
probably with skills, those which you don't have, that's probably u used aimlock, but im not saying anything...
keep discussing it :D
that's why you've left VU 3 times and betrayed every of your past clans, because you are too pro?
betrayed? what? jajajajaj i just "betrayed" ON...

60
General Discussion / Re: Kraken - aimlock?
« on: February 12, 2018, 06:22:03 pm »
probably with skills, those which you don't have, that's probably u used aimlock, but im not saying anything...
keep discussing it :D

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