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Messages - ELK

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46
Clan Wars/Matches / Re: Miami Khanate vs The Golden Horde
« on: December 06, 2020, 04:45:20 pm »
Match Results:

Base: House Maze
Score: The Golden Horde(96) - Miami Khanate(55)
Player of the round: Mk.74zZ
Match statistics: http://ctf.vcmp.ovh/CTFWeb/round?n=10852

Base: Bar vs Museum
Score: The Golden Horde(76) - Miami Khanate(84)
Player of the round: [MK]Danish
Match statistics: http://ctf.vcmp.ovh/CTFWeb/round?n=10853

Base: Junkyard Match
Score: The Golden Horde(80) - Miami Khanate(101)
Player of the round: [MK]Danish
Match statistics: http://ctf.vcmp.ovh/CTFWeb/round?n=10854

Base: Film Studio
Score: The Golden Horde(73) - Miami Khanate(99)
Player of the round: [MK]Danish
Match statistics: http://ctf.vcmp.ovh/CTFWeb/round?n=10855

Base: Cabs vs Phil Place
Score: The Golden Horde(102) - Miami Khanate(63)
Player of the round: [MKt]RiDDlER.
Match statistics: http://ctf.vcmp.ovh/CTFWeb/round?n=10856

Base: Drugs vs Pizzers
Score: The Golden Horde(103) - Miami Khanate(54)
Player of the round: [MK]Halchter
Match statistics: http://ctf.vcmp.ovh/CTFWeb/round?n=10857

Base: Green Garden
Score: The Golden Horde(83) - Miami Khanate(70)
Player of the round: [MK]Halchter
Match statistics: http://ctf.vcmp.ovh/CTFWeb/round?n=10858

Base: Malibu Battle
Score: The Golden Horde(111) - Miami Khanate(91)
Player of the round: [MK]Halchter
Match statistics: http://ctf.vcmp.ovh/CTFWeb/round?n=10860

Final Score: 5-3 to The Golden Horde

47
Clan Wars/Matches / Re: Miami Khanate vs The Golden Horde
« on: December 06, 2020, 03:34:26 pm »
Server password: tarkhan

48
Clan Wars/Matches / [Match over] Miami Khanate vs The Golden Horde
« on: December 05, 2020, 10:27:47 pm »
Miami Khanate

[MKs]Ibee
[MKt]Aegon
[MK]Tarkhan
[MK]Danish
[MKs]Beagle

The Golden Horde

[MK]Berkay_Khan (Khagan)
[MK]74zZ
[MKs]Spillegu
[MKt]Khizzer_Khan
[MK]Halchter

Game Settings:
Date: December 6th, 2020
Time: 15 GMT
Player settings: 5 vs 5
Fps settings: 25 limit
Spectators: Not allowed to join.

49
Support / Re: transfer
« on: December 03, 2020, 06:00:15 pm »
Account transfered from:  [ ZeeX. ] to [ [RT]ZeeX. ] By: [ ELK ]

50
Suggestions / Re: Skins and credits
« on: November 15, 2020, 09:44:58 pm »




I have sent the skins to Newk.
He will be adding them shortly.

51
Support / Re: Transfer
« on: October 15, 2020, 05:15:29 pm »
Account transfered from:  [ ULK.JeaN. ] to [ _JeaNN. ] By: [ ELK ]

52
Support / Re: Transfer
« on: October 10, 2020, 07:42:29 pm »
Account transfered from:  [ TLK.StyleZ. ] to [ ULK.JeaN. ] By: [ ELK ]

53
Support / Re: transfer
« on: October 10, 2020, 07:41:44 pm »
Account transfered from:  [ [CF]ZeeX. ] to [ ZeeX. ] By: [ ELK ]

54
Admin Reports / Re: [MK]Haltcher ignoring reports (2)
« on: October 08, 2020, 05:46:06 am »
Well I wonder why would you blame some admin for auto balancer script not performing it's job? I wonder why would you report an admin because of a loophole in a base but still playable. CTF bases are maintained by me and a few others as in this case, ZUBI mapped this base. So I don't think it's wise that you'd blame a staff for things he has no control on. I'm speaking of this report and the evidence that you have provided @Fraily. I'm not here beating around the bush, I responded to the reference you have provided in your first post.

As for `defending` you speak of, It's called reasoning I assume. It can't be helped unless you do struggle to understand what I have posted with in above post. I added what I had to and for sure this case is to be handled by @Newk or some Director, and it has always been this way I guess.

55
Admin Reports / Re: [MK]Haltcher ignoring reports (2)
« on: October 07, 2020, 11:48:38 am »
Hello Fraily,

I'd like to highlight a few things about that base on air. CTF makes use of streamed objects which loads on onPlayerSpawn event. This means the objects are loaded right after the player spawns and that it sometimes causes player to pass through the object because of it's collision/ object model not being loaded properly due to the slight delay, but for one with a good computer, it works just fine. Besides, I noticed some holes which made you fall outside of the map- to be fixed or i might consider removing the base. There are a few other bases where there's loopholes with fence work and stuff but that doesn't mean the base itself is bugy or should be skipped on player requests.

If I were at your place, I'd have opened a base suggestion topic to modify/ remove the base instead of framing and making it look like more of some admin report topic. Whereas for team balancer, Newk has clearly adviced not to toggle it on/off after the recent fixes he has made. We checked team balancer and it worked just fine but I have no idea how did it get glitched as in the screenshots you provided anyways, I will see to it again and try reproducing bugs if there's any. Though I wonder how does this team balancer thingy concerns Halchter since it has to do with scripts ??? As far as I recall, we don't have any /changeteam or /forcechangeteam command.

Regards,
Berkay Khan

56
Suggestions / Re: Skins and credits
« on: October 03, 2020, 09:08:46 pm »
I remember trying this thing as @halchter mentioned, attaching flag object to skin, but it kinda got the skin bugged. I along with @Devil_JiN had tried doing it in the past but couldn't succeed. I'd like to give it a try once again and see.

57
Suggestions / Re: FPS Limit & Spawn Protection
« on: October 01, 2020, 10:33:24 am »
Hello Aegon,

Thank you for your time and input. I'd like to add about the fps limit suggestion that we do have it implemented but ...
it is disabled because VCMP's GUI library is still not optimized when font sizes are changed, which causes very small freezes sometimes.

Regarding the spawn protection, I remember suggesting it in the past but then we dropped the idea considering the current Multi-spawn point system, it's just that some more spawn points for the bases needs to be added. This would prevent the spawn-kill action i assume.

Thank you,
ElvenKing

58
Support / Re: Transfer
« on: September 29, 2020, 03:30:40 pm »
It's done.

59
General Discussion / Re: ANGRY
« on: September 21, 2020, 09:47:10 am »
Ser un buen chico y decirme por q siempre te metes con Juan y otros admins?

60
Admin Reports / Re: [MK]Halchter ignoring reports.
« on: September 05, 2020, 11:42:21 pm »
Oh yes! I had forgotten about the GUI Library thingy.

I personally don't find this report as to be considered seriously. I couldn't find any log where you have /reported the guy which should have been done in the first place. Also the chat logs goes up when there are more players playing which means more action/ kill logs and stuff.

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